In mathematics and physics, vector multiplication is a key operation used to analyze motion, force, and direction. It involves multiplying a vector either by a scalar (a number) or another vector. The result depends on the type of multiplication: scalar multiplication stretches or shrinks the vector, while vector multiplication yields a new vector or a scalar based on the rule used.
1.0Multiplication of Vectors Definition
Multiplication of a vector refers to scaling a vector by a number (scalar) or combining it with another vector using dot product or cross product. The operation you use determines whether the result is a scalar or another vector.
2.0Multiplication of a Vector by a Scalar (Number)
When you perform the multiplication of a vector by a scalar, you are changing the magnitude of the vector but not its direction (unless the scalar is negative, which reverses the direction).
Multiplication of a Vector by a Number Formula
If A=ai^+bj^, and k is a scalar, then:
k⋅A=k(ai^+bj^)=(ka)i^+(kb)j^
This is also called scalar multiplication of a vector.
3.0How to Multiply Vector Components
To multiply a vector by a number:
Multiply each component of the vector by the scalar.
Keep the same direction (or reverse it if the scalar is negative).
The result is another vector.
Example: Given A=2i^−3j^ and scalar k = -2
k⋅A=−2(2i^−3j^)=−4i^+6j^
This is multiplication of vector components by a scalar.
4.0What Happens When a Vector Is Multiplied by a Scalar?
The magnitude of the vector changes.
The direction remains the same if scalar is positive.
The direction reverses if scalar is negative.
The vector becomes a zero vector if multiplied by 0.
5.0Multiplication of Vectors by Another Vector
There are two types of vector-by-vector multiplication:
1. Dot Product (Scalar Product)
Result: Scalar
Formula:
A⋅B=∣A∣∣B∣cos(θ)
Application: Work done, projection
2. Cross Product (Vector Product)
Result: Vector
Formula:
A×B=∣A∣∣B∣sin(θ)n^
where It is a unit vector perpendicular to both A and B.
Application: Torque, rotational motion
6.0What Is the Rule for Vector Multiplication?
Type of Multiplication
Rule
Result
Scalar × Vector
Multiply scalar to each vector component
Vector
Vector · Vector (Dot)
Multiply magnitudes and cosine of angle
Scalar
Vector × Vector (Cross)
Multiply magnitudes and sine of angle, direction via right-hand rule