Kinematics
Kinematics is the branch of physics that deals with the study of motion without considering the forces causing it. It focuses on describing the motion of objects through key concepts such as displacement, velocity, acceleration, and time. Kinematics helps us understand various types of motion, including linear, rotational, and projectile motion. It also explores concepts like position vectors, relative velocity, and motion under gravity. By analyzing these principles, kinematics provides a foundation for more complex studies in mechanics and physics.
1.0Basics of Kinematics
Rest: If position does not change with time, then it is at rest.
Motion: If the position of a particle changes with time, then it is called in motion.
Frame of Reference: A frame of reference is a perspective used to define the position or motion of a particle. Motion and rest are relative terms, dependent on the chosen frame of reference. Unless specified otherwise, the ground is typically considered the default reference frame.
Note: If a particle's position changes over time, it is in motion; if its position remains constant, it is at rest.
Position Vector: A position vector specifies the location of a particle relative to a reference point, such as the origin. It is a vector that indicates the position of a specific point with respect to this reference. The direction of the position vector always points from the reference point (origin) toward the given point.
2.0Terminology Associated With Kinematics
Displacement in Vector Form
Initial position vector :
Final position vector :
Displacement vector:
Useful Direction Conventions
Sense of Direction in terms of base vectors
3.0Speed
- The rate at which distance is covered with respect to time is called speed.
- Scalar Quantity
- Unit:
- CGS Unit
- Conversion
- Dimension:
- For a moving particle speed can never be zero or negative, it is always positive.
Types of Speed
Cases of Average Speed
Case1. Particle moves with different uniform speeds in different time intervals its average speed over the total time of journey is given as
Case2. For Two equal intervals of time
Case3. Particle describes equal distances with different speeds then the average speed of particle over the total distance will be given as
4.0Velocity
- The rate of change of position with time is called velocity.
- It is a Vector Quantity.
- Dimension :
- Unit:
- CGS Unit
- Velocity can be positive, negative or Zero.
Types of Velocity
Note:
- Time Average Velocity: If
- Space Average Velocity If
Instantaneous Velocity: It is the velocity of a particle at a specific moment in time.
Change in velocity
If , then
where is the angle between initial and final velocity
5.0Acceleration
- The rate of change of velocity is called acceleration.
- It is a vector quantity.
- Its direction is the same as that of change in velocity (not in the direction of the velocity).
- Dimension :
- Unit:
- CGS Unit
There are 3 ways to change a velocity (vector)
- Only magnitude change
- Only direction change
- Both direction+ magnitude change
Types of Acceleration
Instantaneous Acceleration
Acceleration of a particle at a given instant is called instantaneous acceleration.
first derivative of velocity is called instantaneous acceleration
second derivative of position vector is called instantaneous acceleration
Application of Calculus
For v-t relation
For v-x relation
Key Points
- When a particle moves with constant velocity then its acceleration will be zero.
If particle moves with constant velocity then
- Acceleration which opposes the motion of the body is called retardation.
Increment or decrement in speed depends on direction of and
Case-1. If are in the opposite direction then speed decreases.
Case-2. If are in the same direction then speed increases.
6.0Velocity and Acceleration
Case-1. Angle between is zero or they are parallel, speed increases.
Case-2. Angle between is 90° or they are orthogonal, speed remains constant.
Case-3. Angle between is 180° or they are anti-parallel, speed decreases
7.0Equations of Motion
Note:
- Displacement in second
Galileo’s law of odd numbers: When particle starts from rest and moves with constant acceleration then ratio of distance travelled by it in successive equal intervals of time is
Stopping Distance: The distance a vehicle travels after braking before it stops is called the stopping distance.
[since a is constant]
if u becomes n times then s becomes n2 times that of previous value.
Stopping Time
[since a is constant]
if u becomes n times then t becomes n times that of previous value.
Reaction Time: When a situation demands our immediate action, it takes some time before we really respond. Reaction time is the time a person takes to observe, think and act.
8.0Basic Graphs and Their Conversions
- Position-Time graph
- Velocity-time graph
The slope of this graph represents acceleration.
Area under v-t curve
- Acceleration-time graph
Area of a-t graph==change in velocity
Key Points
Following graphs do not exist in practice :
Case-1.
Explanation:
In practice, at any instant the body can not have two velocities or displacements or accelerations simultaneously.
Case-2.
Explanation:
Speed or distance can never be negative.
Case-3.
Explanation :
It is not possible to change any quantity without consuming time i.e. time can't be constant.
Graphical Problems in Horizontal Motion
If a car, starts from rest moves with constant acceleration for some time retards uniformly at rate and finally comes at rest total time of motion is T
9.0Motion Under Gravity
The acceleration a body experiences due to gravity is called acceleration due to gravity, denoted by g.
or or
Sign Conventions
Note: Negative and positive signs are matters of our choice, so we can select any direction as positive and opposite side as negative.
- Vertical Projection from ground
Equations of Motion:
at Time=t
Final Velocity=v
height above ground=h
Maximum Height (H)
Total Time of Flight(T)
Time of Ascent
Time of Descent
Total Time
- Motion under Gravity-Dropping from height
Body dropped from some height (initial velocity zero)
Equations of Motion:
u=0,a=+g, time=t, final velocity=v, height below dropping point=h
- Time to Reach Bottom
- Maximum speed at bottom
Vertical Projection from Height
Effect of Air Resistance
If ‘a’ is retardation due to air resistance,
Graphical Problems in Vertical Motion
- A body is projected vertically upwards then
- A body dropped from some height
10.0Motion In A Plane
2D Motion
- When the motion of an object is restricted within a plane, it is said to undergo a motion in 2D.
- 2D motion can be studied as two independent 1D motions. (One along the x-axis and the other along the y-axis).
- Example: Motion of a carrom coin, Projectile Motion, Circular Motion.
Projectile Motion: When a body moves with constant acceleration such that its initial velocity and acceleration are non- collinear then its path is parabola and motion is known as projectile motion.
Projectile Motion = Horizontal Motion + Vertical Motion
Standard Results of Ground to Ground Projectile Motion
Note: Kinetic energy at highest point,
Horizontal Projection from Height
Oblique Projection from Height
11.0Relative Motion
Relative Displacement
Displacement of B with respect to A = Displacement of B
as measured from
Relative = Actual – Reference
Equations of Motion (Relative)
Relative velocity in a plane
Relative velocity of A with respect to 'B' can be calculated as
12.0Rain-Man Concept
Case-1. If rain is dropping vertically with a velocity and an observer is gliding horizontally with speed then the velocity of rain relative to observer will be
The direction of is such that it makes an angle with the vertical given by
Case-2. If rain is already falling at an angle with the vertical with a velocity and an observer is gliding horizontally with speed finds that the rain drops are hitting on his head vertically downwards
Now for rain to appear falling vertically, the horizontal component of should be zero,
13.0River-Boat (or Man) Problem
- A man can swim with velocity , i.e. it is the velocity of man w.r.t. still water.
- If water is also flowing with velocity then velocity of man relative to ground
- For shortest path
To reach at
so, time taken
- For minimum time
To cross the river in minimum time, the velocity along should be maximum
Minimum Time
Distance travelled along river flow = drift of man=
14.0Sample Questions on Kinematics
Q-1.A river is 2 km broad and flows at 2 km/h. A boatman can row a boat at a speed of 6 km/h in still water. He rows 2 km upstream and then returns. What is the total time taken by the boatman to complete his journey?
Solution:
The velocity upstream is (4-2)km/hr and downstream is (4+2)km/hr
Total time taken==34hr=45 minutes
Q-2.A man is going east in a car with a velocity of 20 km/hr, a train appears to move towards north to him with a velocity of km/hr. What is the actual velocity and direction of motion of the train?
Solution:
So, direction of motion of train is 60° N of E or E-60°-N
Q-3.Three boys A, B and C are situated at the vertices of an equilateral triangle of side d at t = 0. Each of the boys move with constant speed v. A always moves towards B, B towards C and C towards A. When and where will they meet each other?
Solution:
Due to symmetry, they will meet at the centroid of the triangle. Approaching velocity
of A and B towards each other is v + v cos 60° and they cover distance d when they meet.
So that time taken, is given by
Q-4.Two particles A & B are projected from a building. A is projected with speed 2v making an angle 30° with horizontal & B with speed v making an angle 60° with horizontal. Which particle will hit the ground earlier?
Solution:
Q-5.A ball is thrown from the ground to clear a wall that is 3 meters high and located 6 meters away. The ball lands 18 meters from the wall. What is the angle of projection of the ball?
Solution:
Frequently Asked Questions
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