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JEE Physics
Kinematics

Kinematics

Kinematics is the branch of physics that deals with the study of motion without considering the forces causing it. It focuses on describing the motion of objects through key concepts such as displacement, velocity, acceleration, and time. Kinematics helps us understand various types of motion, including linear, rotational, and projectile motion. It also explores concepts like position vectors, relative velocity, and motion under gravity. By analyzing these principles, kinematics provides a foundation for more complex studies in mechanics and physics.

1.0Basics of Kinematics

Rest: If position does not change with time, then it is at rest.

Motion: If the position of a particle changes with time, then it is called in motion.

Basics of Kinematics

Frame of Reference: A frame of reference is a perspective used to define the position or motion of a particle. Motion and rest are relative terms, dependent on the chosen frame of reference. Unless specified otherwise, the ground is typically considered the default reference frame.

Note: If a particle's position changes over time, it is in motion; if its position remains constant, it is at rest.

Type of Motion

Description

Examples

1-D Motion

Motion along a straight line, with position changing over time in one dimension.

Train on a straight track

2-D Motion

Motion in a plane, with position changing over time in two dimensions.

Earth revolving around the Sun

3-D Motion

Motion in space, with position changing over time in three dimensions.

Motion of an aeroplane

Position Vector: A position vector specifies the location of a particle relative to a reference point, such as the origin. It is a vector that indicates the position of a specific point with respect to this reference. The direction of the position vector always points from the reference point (origin) toward the given point.

Position Vector

2.0Terminology Associated With Kinematics

Concepts

Description

Key Points

Distance

The actual length of the path traveled by a particle between its initial and final positions.

  1. Depends on the path taken, not just the initial and final positions.
  2. Scalar quantity.
  3. SI Unit: Meter (m), 
  4. CGS Unit: Centimeter (cm).
  5. Dimension: [M0L1T0]
  6. Cannot be negative

Displacement

The shortest distance between the initial and final positions of the particle.

  1. Vector quantity, direction from initial to final position.
  2. Depends only on initial and final positions, not the path taken.
  3. Can be positive, negative, or zero.
  4. Magnitude of Displacement ≤ Distance

Distance

Displacement

Displacement in Vector Form

Displacement in Vector Form

Initial position vector (OA): r1​​=x1​i^+y1​j^​+z1​k^

Final position vector (OB): r2​​=x2​i^+y2​j^​+z2​k^

Displacement vector: Δr=(x2​−x1​)i^+(y2​−y1​)j^​+(z2​−z1​)k^

Useful Direction Conventions

Useful Direction Conventions

Sense of Direction in terms of base vectors

East

West

North

South

Up

Down

i^

−i^

j^​

−j^​

k^

−k^

3.0Speed

  • The rate at which distance is covered with respect to time is called speed.
  • Scalar Quantity
  • Unit: SI→m/s
  • CGS Unit→cm/s
  • Conversion km/h→185​m/s
  • Dimension:[M0L1T−1]
  • For a moving particle speed can never be zero or negative, it is always positive.

Speed

Types of Speed

Types of Speed

Description

Example

Uniform Speed

A particle covers equal distances in equal intervals of time.

Speed remains constant.

 Example: A car moving at 20 meters every 5 seconds.

Non-uniform Speed

A particle covers unequal distances in equal intervals of time.

Speed varies over time.

 Example: A car moves 20m in 5s, 40m in the next 5s, and 10m in another 5s.

Average Speed

The ratio of total distance traveled to the total time taken over a given time interval.

Average speed =Total DistanceTotal Time

 Example: A car covers 60 meters in 5 seconds, average speed = 60m / 5s = 12 m/s.

Instantaneous Speed

The speed of a particle at a specific moment in time.

Speed at a particular instant.

 Example: The speed of a car at the 10-second mark.

Uniform Speed

Uniform Speed


Non-uniform Speed (Variable Speed)

Non-uniform Speed (Variable Speed)


Cases of Average Speed

Case1. Particle moves with different uniform speeds in different time intervals its average speed over the total time of journey is given as

Vavg​=nv1​+v2​+..........+vn​​


Case2. For Two equal intervals of time

For Two equal intervals of time

Vavg​=2v1​+v2​​


Case3. Particle describes equal distances with different speeds then the average speed of particle over the total distance will be given as 

Particle describes equal distances with different speeds then the average speed of particle over the total distance will be given as

S=nd​

Vavg​=v1​+v2​2v1​v2​​

4.0Velocity

  • The rate of change of position with time is called velocity.
  • It is a Vector Quantity.
  • Dimension : [M0L1T−1]
  • Unit: SI→m/s
  • CGS Unit→cm/s
  • Velocity can be positive, negative or Zero.

Types of Velocity

Type of Velocity

Description

Key Points

Uniform Velocity

The velocity remains constant in both magnitude and direction.

Occurs when a particle moves in a straight line without changing direction.

Non-uniform Velocity

The velocity changes in magnitude, direction, or both.

Occurs when either speed or direction, or both, vary during motion.

Average Velocity

The ratio of displacement to the total time taken by the body.

Average velocity=Time takenNet Displacement​

Vavg​​=ΔtΔr​=tf​−ti​rf​​−ri​​​

Its direction is along the displacement.

Note:

  1. Time Average Velocity: If v=f(t)⇒<v>=∫t1​t2​​dt∫t1​t2​​vdt​
  2. Space Average Velocity If v=f(x)⇒<v>=∫x1​x2​​dt∫x1​x2​​vdt​

Instantaneous Velocity: It is the velocity of a particle at a specific moment in time.

Instantaneous Velocity

vavg​​=ΔtΔr​

vinst​=Δt→0lim​(ΔtΔr​)→vinst​=dtdr​

Change in velocity

Δv=vf​​−vi​​

If ∣vf​​∣=∣vi​​∣=v, then

∣Δv∣=2vsin(2θ​)

where θ is the angle between initial and final velocity

5.0Acceleration

  • The rate of change of velocity is called acceleration.
  • It is a vector quantity.
  • Its direction is the same as that of change in velocity (not in the direction of the velocity).
  • Dimension : [M0L1T−2]
  • Unit: SI→m/s2
  • CGS Unit→cm/s2

There are 3 ways to change a velocity (vector)

  • Only magnitude change  
  • Only direction change 
  •  Both direction+ magnitude change

Types of Acceleration

Type of Acceleration

Description

Key Points

Uniform Acceleration

Acceleration remains constant in both magnitude and direction during the motion of the particle.

The magnitude and direction of acceleration do not change.

Non-Uniform Acceleration

Acceleration changes in magnitude, direction, or both during the motion of the particle.

Either magnitude or direction, or both, of acceleration change.

Average Acceleration

The ratio of the total change in velocity to the total time taken by the particle.

aavg​=ΔtΔv​=tf​−ti​vf​​−vi​​​

Instantaneous Acceleration

Acceleration of a particle at a given instant is called instantaneous acceleration.

ainst​=limΔt→0​(ΔtΔv​)⇒ainst​=(dtdv​) when v is function of time (t)

first derivative of velocity is called instantaneous acceleration

ainst​=dtdv​=dt2d2r​

second derivative of position vector is called instantaneous acceleration

ainst​=dtdv​×dxdx​⇒ainst​=vdxdv​ when v is function of position (x)

Application of Calculus

Application of Calculus

For v-t relation⇒a=dtdv​

For v-x relation ⇒a=vdxdv​

Key Points

  • When a particle moves with constant velocity then its acceleration will be zero.

If particle moves with constant velocity then vavg​=∣vavg​​∣=vinst​=∣vinst​​∣

  • Acceleration which opposes the motion of the body is called retardation.

Increment or decrement in speed depends on direction of v and a

Case-1. If vanda are in the opposite direction then speed decreases.

.If v and a are in the same direction then speed increases.

Case-2. If vanda are in the same direction then speed increases.

If v and a are in the opposite direction then speed decreases.

6.0Velocity and Acceleration

Case-1. Angle between vanda is zero or they are parallel, speed increases.

Angle between v and a is zero or they are parallel, speed increases.

Case-2. Angle between vanda is 90° or they are orthogonal, speed remains constant.

Angle between v and a is 90° or they are orthogonal, speed remains constant.

Case-3. Angle between vanda is 180° or they are anti-parallel, speed decreases

Angle between v and a is 180° or they are anti-parallel, speed decreases

 Angle between v and a is 180° or they are anti-parallel, speed decreases - acceleration

Image showing results of constant and variable acceleration

7.0Equations of Motion

a=dtdv​

∫vu​dv=∫0t​adt

v−u=at

v=u+at

v=dtds​

∫0s​ds=∫0t​vdt

s=ut+21​at2

a=vdsdv​

∫uv​vdv=∫0s​ads

[2v2​]uv​=a[s]0s​

v2=u2+2as

Note:

  1. Displacement in nth second Snth​=u+2a​(2n−1)
  2. s=Vav​t=2(u+v)​t

Galileo’s law of odd numbers: When particle starts from rest and moves with constant acceleration then ratio of distance travelled by it in successive equal intervals of time is

1:3:5:7........(2n–1)

Stopping Distance: The distance a vehicle travels after braking before it stops is called the stopping distance.

s=2a0​u02​​ [since a is constant] s∝u02​

if u becomes n times then s becomes n2 times that of previous value.

Stopping Time

t=a0​u0​​ [since a is constant]⇒t∝u0​

if u becomes n times then t becomes n times that of previous value.

Reaction Time: When a situation demands our immediate action, it takes some time before we really respond. Reaction time is the time a person takes to observe, think and act.

8.0Basic Graphs and Their Conversions

Basic Kinematic Graphs And Their Conversions

  1. Position-Time graph

Position-time graph

Tanθ=timedisplacement​=velocity

Explaining the position time graph

Case-1

θ=0°

Tanθ=0°

velocity=0

The body is at rest.


Kinematics graphs


Case-2

θ=constant

Tanθ=constant

velocity=constant

 the body is in uniform motion

Kinematics


Case-3

θ>90°

Tanθ=negative

velocity=-ve but constant uniform motion

Kinematics graph


Case-4

θ is decreasing with time  velocity is decreasing with time

Kinematics


Case-5

θ is increasing with time velocity is increasing with time

Kinematics graphs


Area of x-t graph=∫xdt=No Physical Significance

  1. Velocity-time graph

The slope of this graph represents acceleration.

Tanθ=timevelocity​=acceleration

Area under v-t curve

∣displacement∣=A1​−A2​

Distance=A1​+A2​

Case-1

θ=0°

Tanθ=0°

acceleration=0

v=constant

                 uniform motion

Velocity-time graph


Case-2

θ=constant

Tanθ=constant

acceleration=constant

uniformly accelerated motion 

 Velocity-time graph


Case-3

θ>90°

Tanθ=negative

acceleration=−vebutconstant

uniform motion

Velocity-time graph


Case-4

θ is decreasing with time tan is decreasing with time acceleration is decreasing with time acceleration goes on decreasing with time but it is not retardation

Velocity-time graph when theta is decreasing


Case-5

θ is increasing with time  acceleration is increasing with time

Velocity-time graph


  1. Acceleration-time graph

Acceleration-time graph

Area of a-t graph=∫adt=∫dv=v2​−v1​=change in velocity

Uniform or constant acceleration

Uniformly increasing acceleration.


uniform or constant acceleration

  a∝t0

uniformly increasing acceleration.


Key Points

Following graphs do not exist in practice :

Case-1.

different case of velocity time graph

Explanation:

In practice, at any instant the body can not have two velocities or displacements or accelerations simultaneously.


Case-2.

Acceleration time graph

Explanation:

Speed or distance can never be negative.


Case-3.

Kinematics graphs

Explanation :

 It is not possible to change any quantity without consuming time i.e. time can't be constant.


Graphical Problems in Horizontal Motion

Graphical Problems in Horizontal Motion

If a car, starts from rest moves with constant acceleration for some time retards uniformly at rate and finally comes at rest total time of motion is T

vmax​=(α+βαβ​)T

S=21​(α+βαβ​)T2

9.0Motion Under Gravity

The acceleration a body experiences due to gravity is called acceleration due to gravity, denoted by g.

g=9.8m/s2            or          g=980cm/s2   or    g=32ft/s2

Sign Conventions

Sign Conventions for motion under gravity

Note: Negative and positive signs are matters of our choice, so we can select any direction as positive and opposite side as negative.


  1. Vertical Projection from ground

Vertical Projection from ground

Equations of Motion:

u(initialvelocity)=+u

a(acceleration)=−g

at Time=t

Final Velocity=v

height above ground=h

v=u−gt

h=ut−21​gt2

v2=u2−2gh

hnth​=u−2g​(2n−1)


Maximum Height (H)

H=2gu2​

Total Time of Flight(T)

Time of Ascent (t1​)=gu​

Time of Descent(t2​)=gu​

Total TimeT=t1​+t2​=g2u​

  1. Motion under Gravity-Dropping from height

Body dropped from some height (initial velocity zero)

Body dropped from some height (initial velocity zero)

Equations of Motion:

u=0,a=+g, time=t, final velocity=v, height below dropping point=h


  1. v=gt
  2. h=21​gt2
  3. v2=2gh
  4. Time to Reach Bottom T=g2H​​
  5. Maximum speed at bottom v=2gH​

Vertical Projection from Height

Case-1 : Downward Projection

Case- 2: Upward Projection

Downward Projection



Upward Projection


v=u+gt

h=ut+21​gt2

v2=u2+2gh

hn​=u+2g​(2n−1)

vmax​=u2+2gh​

v=−u+gt

h=−ut+21​gt2

v2=u2+2gh

hn​=−u+2g​(2n−1)

Hmax​=H+2gu2​

Distance travelled=H+gu2​

Effect of Air Resistance

If ‘a’ is retardation due to air resistance,

For ascending motion(upward motion)

For ascending motion(upward motion)


Time to go up, t1​=g+a2h​​

Velocity of projection, v1​=2(g+a)h​

For descending motion (downward motion)

For descending motion (downward motion)


Time to go up, t1​=g−a2h​​

Velocity on reaching ground, v1​=2(g−a)h​

Graphical Problems in Vertical Motion

  1. A body is projected vertically upwards then

Graphs of displacement with respect to time

Graphs of displacement with respect to time


Graph of velocity with respect to time

Graph of velocity with respect to time when A body is projected vertically upwards


Graph of acceleration with respect to time

Graph of acceleration with respect to time for A body is projected vertically upwards


  1. A body dropped from some height

Graphs of displacement with respect to time

Graphs of displacement with respect to time when A body dropped from some height


Graph of velocity with respect to time

Graph of velocity with respect to time A body dropped from some height


Graph of acceleration with respect to time

Graph of acceleration with respect to time for A body dropped from some height


10.0Motion In A Plane

2D Motion

  • When the motion of an object is restricted within a plane, it is said to undergo a motion in 2D.
  • 2D motion can be studied as two independent 1D motions. (One along the x-axis and the other along the y-axis).
  • Example: Motion of a carrom coin, Projectile Motion, Circular Motion.

Projectile Motion: When a body moves with constant acceleration such that its initial velocity and acceleration are non- collinear then its path is parabola and motion is known as projectile motion.

Projectile Motion

Horizontal Motion

Vertical Motion

Initial velocity in horizontal direction

ux​=ucosθ

Initial velocity in vertical direction uy​=usinθ

Note: It is motion under the effect of gravity so that as particle moves upwards the magnitude of its vertical velocity decreases.

Acceleration along horizontal direction ax​=0

Acceleration along vertical direction ay​=−g

At any instant horizontal velocity vx​=ucosθ

At any instant, vertical speed

vy​=uy​−gt=usinθ−gt

displacement along horizontal direction

x=(ucosθ)t

displacement in vertical direction

y=uy​t−21​gt2=usinθ−21​gt2

Projectile Motion

Projectile Motion = Horizontal Motion + Vertical Motion

Standard Results of Ground to Ground Projectile Motion

Standard Results of Ground to Ground Projectile Motion

Time of flight (T)

T=g2usinθ​

Time of ascent or  Time of descent 

T=gusinθ​

Maximum height (H)

H=2gu2sin2θ​

Horizontal range or Range (R)

R=gu2sin2θ​

Maximum horizontal range (Rmax)

Rmax​=gu2​

Equation of Trajectory

y=xtanθ[1−Rx​]

Note: Kinetic energy at highest point, K=21​mu(cosθ)2=Ko​cos2θ


Horizontal Projection from Height

Horizontal Projection from Height

Velocity at a General Point

v=vx2​+vy2​​

tanθ=ugt​

Time of Flight

T=g2h​​

Horizontal Range

R=ug2h​​

Height

h=21​gT2

Oblique Projection from Height

Case 1: Projection from a height at an angle θ above horizontal

 Projection from a height at an angle θ above horizontal


Case 2: Projection from a height at an angle θ Below horizontal

Projection from a height at an angle θ Below horizontal


Velocity after falling height h

vy2​=(−usinθ)2+2hg(verticaldirection)

vx​=ux​=ucosθ

v=vx2​+vy2​​=u2+2gh​

Velocity after falling height h

uy2​=(usinθ)2+2hg(verticaldirection)

vx​=ux​=ucosθ

v=vx2​+vy2​​=u2+2gh​

11.0Relative Motion

Relative Displacement

Relative Motion

Displacement of B with respect to A = Displacement of B

as measured from

⇒xBA​=xB​−xA​=dtdxBA​​=dtdxB​​−dtdxA​​⇒vBA​=vB​−vA​

Relative = Actual – Reference

For same direction

For opposite directions

When two particles move in the same direction, their relative velocity equals the difference in their speeds.

 Relative Displacement For same direction

∣v12​​∣or∣v21​​∣=v1​−v2​

When two particles move in opposite directions, their relative velocity is the total of their speeds.

When two particles move in opposite directions, their relative velocity is the total of their speeds.

∣v12​​∣or∣v21​​∣=v1​−v2​

Equations of Motion (Relative)

  • vrel​=urel​+arel​t
  • srel​=urel​t+21​arel​t2
  • vrel2​=urel2​+2arel​srel​
  • srel​=21​(urel​+vrel​)t

Relative velocity in a plane

Relative velocity in a plane

Relative velocity of A with respect to 'B' can be calculated as

vAB​=vA​−vB​

∣vAB​∣=vA2​+vB2​+2vA​vB​cosθ​

12.0Rain-Man Concept

Rain-Man Concept

Case-1. If rain is dropping vertically with a velocity vR​​ and an observer is gliding horizontally with speed vM​​ then the velocity of rain relative to observer will be

vRM​=vR​−vM​⇒vRM​=−vR​j^​−vM​i^

VRM​=vR2​+vM2​​

The direction of vRM​ is such that it makes an angle with the vertical given by

θ=tan−1(vR​vM​​)


Case-2. If rain is already falling at an angle with the vertical with a velocity vR​​ and an observer is gliding horizontally with speed vM​​ finds that the rain drops are hitting on his head vertically downwards

vRM​=vR​−vM​

vRM​=(vR​sinθ−vM​)i^−vR​cosθj^​

Now for rain to appear falling vertically, the horizontal component of vRM​ should be zero,

(vR​sinθ−vM​)=0⇒sinθ=vR​vM​​

Kinematics - Rain theory

VRM​=VR2​−VM2​​

13.0River-Boat (or Man) Problem

  • A man can swim with velocity v , i.e. it is the velocity of man w.r.t. still water.
  • If water is also flowing with velocity vR​​ then velocity of man relative to ground vm​​=v+vR​​

If the swimming is in the direction of flow of water or along the downstream then


If the swimming is in the direction of flow of water or along the downstream then

vm​=v+vR​

If the swimming is in the direction opposite to the flow of water or along the upstream then


If the swimming is in the direction opposite to the flow of water or along the upstream then

vm​=v−vR​

If the man is crossing the river i.e. v and VR​​ are non collinear then use vector algebra.


If the man is crossing the river i.e.v And vRare non collinear then use vector algebra.

vm​​=v+vR​​

River-Boat (or Man) Problem

  1. For shortest path

For shortest path for rain boat problem

To reach at Bvsinθ=vR​⇒Sinθ=vvR​​

so, time taken T=vcosθd​=v2−vR2​​d​

  1. For minimum time

For minimum time in road boat problme

To cross the river in minimum time, the velocity along AB(vcosθ) should be maximum

Minimum Time =t=vd​

BC=tmin​vR​

Distance travelled along river flow = drift of man= tmin​vR​=vd​vR​

14.0Sample Questions on Kinematics

Q-1.A river is 2 km broad and flows at 2 km/h. A boatman can row a boat at a speed of 6 km/h in still water. He rows 2 km upstream and then returns. What is the total time taken by the boatman to complete his journey?

Solution:

The velocity upstream is (4-2)km/hr and downstream is (4+2)km/hr

Total time taken=42​+82​=86​=34hr=45 minutes


Q-2.A man is going east in a car with a velocity of 20 km/hr, a train appears to move towards north to him with a velocity of 203​ km/hr. What is the actual velocity and direction of motion of the train?

Solution:

Sample problems on kinematics

vTC​=vT​−vc​

vT​=vTC​+vc​=203​j^​+20i^

vT​=(203​)2+(20)2​=1600​=40kilometer/hour

tanθ=20203​​⇒θ=60∘

So, direction of motion of train is 60° N of E or E-60°-N


Q-3.Three boys A, B and C are situated at the vertices of an equilateral triangle of side d at t = 0. Each of the boys move with constant speed v. A always moves towards B, B towards C and C towards A. When and where will they meet each other?

Solution:

Due to symmetry, they will meet at the centroid of the triangle. Approaching velocity

of A and B towards each other is v + v cos 60° and they cover distance d when they meet. 

Sample problems

So that time taken, is given by t=v+vcos60°d​=v+2v​d​=3v2d​


Q-4.Two particles A & B are projected from a building. A is projected with speed 2v making an angle 30° with horizontal & B with speed v making an angle 60° with horizontal. Which particle will hit the ground earlier?

Practice problems on kinematics

Solution:

(vy​)B​=vsin60∘=v23​​(vy​)A​=vsin30∘=v(vy​)A​>(vy​)B​⇒TA​>TB​


Q-5.A ball is thrown from the ground to clear a wall that is 3 meters high and located 6 meters away. The ball lands 18 meters from the wall. What is the angle of projection of the ball?

Example problems on Kinematics

Solution:

y=xtanθ[1−Rx​]⇒3=6tanθ[1−41​]⇒tanθ=32​

θ=tan−1(32​)

Table of Contents


  • 1.0Basics of Kinematics
  • 2.0Terminology Associated With Kinematics
  • 3.0Speed
  • 4.0Velocity
  • 5.0Acceleration
  • 6.0Velocity and Acceleration
  • 7.0Equations of Motion
  • 8.0Basic Graphs and Their Conversions
  • 9.0Motion Under Gravity
  • 9.1Graphical Problems in Vertical Motion
  • 10.0Motion In A Plane
  • 11.0Relative Motion
  • 12.0Rain-Man Concept
  • 13.0River-Boat (or Man) Problem
  • 14.0Sample Questions on Kinematics

Frequently Asked Questions

Kinematics is the branch of physics that deals with the study of motion without considering the forces causing it.

Rest: If position does not change with time, then it is at rest; Motion: If the position of a particle changes with time, then it is called in motion.

A position vector specifies the location of a particle relative to a reference point, such as the origin. It is a vector that indicates the position of a specific point with respect to this reference. The direction of the position vector always points from the reference point (origin) toward the given point.

The shortest distance between the initial and final positions of the particle is called displacement

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