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The maximum number of components into wh...

The maximum number of components into which a vector can be resolved in its own plane is

A

2

B

3

C

4

D

more than 4

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The correct Answer is:
To determine the maximum number of components into which a vector can be resolved in its own plane, we can follow these steps: ### Step 1: Understand the concept of vector resolution A vector can be resolved into components along specified directions. In a two-dimensional plane, the most common resolution is into two perpendicular components, typically along the x-axis and y-axis. ### Step 2: Visualize the vector in a plane Consider a vector **A** in the xy-plane. This vector can be represented as having a certain magnitude and direction. Let's denote the angle it makes with the x-axis as θ. ### Step 3: Resolve the vector into components When we resolve vector **A** into components: - The component along the x-axis (horizontal) is given by \( A_x = A \cos(\theta) \). - The component along the y-axis (vertical) is given by \( A_y = A \sin(\theta) \). ### Step 4: Identify the maximum number of components In a two-dimensional plane, a vector can be resolved into two components, which are perpendicular to each other. These two components are sufficient to represent the vector completely in that plane. ### Conclusion Therefore, the maximum number of components into which a vector can be resolved in its own plane is **2**. ### Final Answer The maximum number of components into which a vector can be resolved in its own plane is **2**. ---
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ICSE-COMPETITION CARE UNIT-VECTORS AND SCALARS [Selected from Previoius Years Engg. & Med. & IIT Exam Qns]
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  2. The angle between veca xx vecb and vecb xx veca is

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  4. If hatn is a unit vector in the direction of the vector vecA, then

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  8. Given that veca + vecb = veca-vecb,. This can be true when

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  10. The projection vector of veca" on "vecb is

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  14. Given that veca and vecb are two non zero vectors, then the value of (...

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  15. The linear velocity of rotating body is given by vecv = vecomega xx ve...

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  16. The position vectors os a particle is r=(acosomegat)hati+(asinomegat)h...

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  17. The length of the sum of the vectors veca = 3hati and b = 4hatj is

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  18. If 0.5hati + 0.8hatj + chatk is aunit vector then c is

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  19. The resultant of three vectors 1,2, and 3 units whose directions are t...

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  20. If the angle between the vector vecA and vecB is theta , the value of ...

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