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A smooth sphere is moving on a horizonta...

A smooth sphere is moving on a horizontal surface with velocity vector `3hat(i) + hat(j)` immediately before it hits a vertical wall. The wall is parallel to the vector `hat(j)` and the coefficient of restitution between the wall and sphere is `(1)/(3)`. The velocity vector of the sphere after it hits the wall is :-

A

`hat(i) + hat(j)`

B

`3hat(i) - (1)/(3) hat(j)`

C

`-hat(i) + hat(j)`

D

`hat(i) - hat(j)`

Text Solution

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The correct Answer is:
To solve the problem, we need to analyze the motion of the sphere before and after it collides with the wall. Here’s a step-by-step solution: ### Step 1: Identify the initial velocity vector The initial velocity vector of the sphere before it hits the wall is given as: \[ \vec{v_i} = 3\hat{i} + 1\hat{j} \] This means the sphere is moving with a velocity of 3 m/s in the x-direction (i-direction) and 1 m/s in the y-direction (j-direction). ### Step 2: Understand the wall's orientation The wall is vertical and parallel to the j-direction. This means that the collision will affect only the x-component of the velocity, while the y-component will remain unchanged. ### Step 3: Use the coefficient of restitution The coefficient of restitution \( e \) is given as \( \frac{1}{3} \). The coefficient of restitution relates the velocities before and after the collision: \[ e = \frac{\text{Rate of separation}}{\text{Rate of approach}} \] ### Step 4: Define rate of approach and rate of separation - **Rate of approach** (\( v_a \)): This is the velocity component of the sphere towards the wall, which is the x-component of the initial velocity: \[ v_a = 3 \text{ m/s} \] - **Rate of separation** (\( v_s \)): This is the x-component of the velocity after the collision, which we need to find. ### Step 5: Apply the coefficient of restitution formula Using the formula for the coefficient of restitution: \[ e = \frac{v_s}{v_a} \] Substituting the known values: \[ \frac{1}{3} = \frac{v_s}{3} \] ### Step 6: Solve for the rate of separation To find \( v_s \), we can rearrange the equation: \[ v_s = e \cdot v_a = \frac{1}{3} \cdot 3 = 1 \text{ m/s} \] Since the sphere is bouncing back, the direction of \( v_s \) will be negative in the i-direction: \[ v_s = -1 \hat{i} \text{ m/s} \] ### Step 7: Determine the final velocity vector After the collision: - The x-component of the velocity is \( -1 \hat{i} \). - The y-component of the velocity remains unchanged at \( 1 \hat{j} \). Thus, the final velocity vector of the sphere after it hits the wall is: \[ \vec{v_f} = -1\hat{i} + 1\hat{j} \] ### Final Answer The velocity vector of the sphere after it hits the wall is: \[ \vec{v_f} = -\hat{i} + \hat{j} \] ---

To solve the problem, we need to analyze the motion of the sphere before and after it collides with the wall. Here’s a step-by-step solution: ### Step 1: Identify the initial velocity vector The initial velocity vector of the sphere before it hits the wall is given as: \[ \vec{v_i} = 3\hat{i} + 1\hat{j} \] This means the sphere is moving with a velocity of 3 m/s in the x-direction (i-direction) and 1 m/s in the y-direction (j-direction). ...
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