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A vector makes angle with X,Y and Z axer...

A vector makes angle with X,Y and Z axer that are in the ratio `1:2:1` respectively. The angle made by the vector with Y-axis is

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To solve the problem, we need to find the angle made by a vector with the Y-axis given that the angles with the X, Y, and Z axes are in the ratio 1:2:1. Let's denote the angles made with the X, Y, and Z axes as α, β, and γ, respectively. ### Step-by-Step Solution: 1. **Define the Angles**: Since the angles are in the ratio 1:2:1, we can express them in terms of a variable, say β (the angle with the Y-axis): - α = β/2 (angle with X-axis) - β = β (angle with Y-axis) - γ = β/2 (angle with Z-axis) 2. **Use the Direction Cosine Condition**: The direction cosines of a vector are given by cos(α), cos(β), and cos(γ). The sum of the squares of the direction cosines must equal 1: \[ \cos^2(α) + \cos^2(β) + \cos^2(γ) = 1 \] 3. **Substitute the Angles**: Substitute α, β, and γ in terms of β into the equation: \[ \cos^2(β/2) + \cos^2(β) + \cos^2(β/2) = 1 \] This simplifies to: \[ 2\cos^2(β/2) + \cos^2(β) = 1 \] 4. **Solve for cos(β/2)**: Rearranging gives: \[ 2\cos^2(β/2) = 1 - \cos^2(β) \] We know that \( \cos^2(β) = 1 - \sin^2(β) \), so we can express it as: \[ 2\cos^2(β/2) = \sin^2(β) \] 5. **Use the Double Angle Identity**: We can use the double angle identity for sine: \[ \sin^2(β) = 4\sin^2(β/2)\cos^2(β/2) \] This gives us: \[ 2\cos^2(β/2) = 4\sin^2(β/2)\cos^2(β/2) \] Dividing both sides by cos^2(β/2) (assuming it's not zero): \[ 2 = 4\sin^2(β/2) \] Thus: \[ \sin^2(β/2) = \frac{1}{2} \] 6. **Find β/2**: Taking the square root gives: \[ \sin(β/2) = \frac{1}{\sqrt{2}} \implies β/2 = \frac{\pi}{4} \] 7. **Find β**: Therefore: \[ β = 2 \times \frac{\pi}{4} = \frac{\pi}{2} \] ### Conclusion: The angle made by the vector with the Y-axis is \( \frac{\pi}{2} \) radians or 90 degrees.
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