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A vector multiplied by the number 0, res...

A vector multiplied by the number 0, results into

A

0

B

`vecA`

C

`vec0`

D

`vecA`

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AI Generated Solution

The correct Answer is:
To solve the question, "A vector multiplied by the number 0 results into," we can follow these steps: ### Step-by-Step Solution: 1. **Understanding the Vector**: Let's denote the vector as **A**. In component form, we can express it as: \[ \mathbf{A} = A_x \hat{i} + A_y \hat{j} + A_z \hat{k} \] where \(A_x\), \(A_y\), and \(A_z\) are the components of the vector along the x, y, and z axes, respectively. 2. **Multiplying the Vector by Zero**: When we multiply the vector **A** by 0, we perform the operation on each component: \[ \mathbf{A} \cdot 0 = (A_x \hat{i} + A_y \hat{j} + A_z \hat{k}) \cdot 0 \] This can be expanded as: \[ = A_x \cdot 0 \hat{i} + A_y \cdot 0 \hat{j} + A_z \cdot 0 \hat{k} \] 3. **Calculating Each Component**: Since any number multiplied by 0 is 0, we have: \[ A_x \cdot 0 = 0, \quad A_y \cdot 0 = 0, \quad A_z \cdot 0 = 0 \] 4. **Resulting Vector**: Therefore, the resulting vector after multiplying by 0 is: \[ = 0 \hat{i} + 0 \hat{j} + 0 \hat{k} \] This simplifies to: \[ \mathbf{0} = \mathbf{0} \hat{i} + \mathbf{0} \hat{j} + \mathbf{0} \hat{k} \] which is known as the **null vector** or **zero vector**. 5. **Conclusion**: Thus, we conclude that multiplying any vector by 0 results in the zero vector. ### Final Answer: A vector multiplied by the number 0 results in the **zero vector** (or **null vector**). ---
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AAKASH INSTITUTE-MOTION IN A PLANE-Assignement section -A Objective (one option is correct)
  1. A Body moves 6m north, 8m east and 10m vertically upwards, what is its...

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  2. A particle has an initial velocity of 3hati + 4hatj and on accelerati...

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  3. A vector multiplied by the number 0, results into

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  4. The resultant of two vectors makes an angle of 60^(@) with one vecto...

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  5. The position vector of an object at any time t is given by 3t^(2) hati...

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  6. A body lying initially at point (3,7) starts moving with a constant ac...

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  7. The initial position of an object at rest is given by 3 hati - 8 hatj....

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  8. If |vecP + vecQ|= | vecP| -|vecQ| , the angle between the vectors ve...

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  9. if |vecP + vecQ| = |vecP| + |vecQ| , the angle between the vectors ...

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  10. if vecP a+ vecQ =vec0 , then which of the following is necessarily t...

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  11. A displacment vector fo magnitude 4 makes an angle 30^(@) with the x-...

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  12. If |vecP + vecQ| = |vecP -vecQ| the angle between vecP and vecQ is

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  13. if vecP +vecQ = vecP -vecQ , then

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  14. At the topmost point of a trajectory, its velocity and acceleration ar...

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  15. Two particles are projected with same speed but at angles of projectio...

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  16. A cricket ball of mass m is hitted at the angle 45^(@) to the horizont...

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  17. The pathe of a projectile is

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  18. Two cyclists cycle along circular tracks of radii R(1) and R(2) at uni...

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  19. Which of the following is not a projectile ?

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  20. The maximum number of rectangualr components in which a vector can be ...

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