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A plane surface is inclined making an an...

A plane surface is inclined making an angle `beta` above the horizon. A bullet is fired with the point of projection at the bottom of the inclined plane with velocity u, then the maximum range is given by:

A

`(u^(2))/g`

B

`(u^(2))/(g(1+sin beta))`

C

`(u^(2))/(g(1-sin beta))`

D

`(u^(2))/(g(1+cos beta))`

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To solve the problem of finding the maximum range of a bullet fired from the bottom of an inclined plane, we can follow these steps: ### Step 1: Understand the Setup We have a plane inclined at an angle \( \beta \) to the horizontal. A bullet is fired from the bottom of this inclined plane with an initial velocity \( u \). We need to determine the angle of projection \( \alpha \) that maximizes the range of the bullet along the inclined plane. ### Step 2: Resolve the Initial Velocity The initial velocity \( u \) can be resolved into two components: - The component along the incline (x-direction): \( u_x = u \cos \alpha \) - The component perpendicular to the incline (y-direction): \( u_y = u \sin \alpha \) ### Step 3: Analyze the Motion The bullet experiences two types of motion: 1. Horizontal motion along the incline (x-direction). 2. Vertical motion perpendicular to the incline (y-direction). ### Step 4: Write the Equations of Motion Using the equations of motion, we can express the position in the x and y directions as functions of time \( t \): - For x-direction (along the incline): \[ x = u_x \cdot t = u \cos \alpha \cdot t \] - For y-direction (perpendicular to the incline): \[ y = u_y \cdot t - \frac{1}{2} g \cos \beta \cdot t^2 = u \sin \alpha \cdot t - \frac{1}{2} g \cos \beta \cdot t^2 \] ### Step 5: Determine the Time of Flight At the point where the bullet returns to the incline (y = 0), we can set up the equation: \[ 0 = u \sin \alpha \cdot t - \frac{1}{2} g \cos \beta \cdot t^2 \] Factoring out \( t \) (noting \( t \neq 0 \)): \[ t \left( u \sin \alpha - \frac{1}{2} g \cos \beta \cdot t \right) = 0 \] Thus, solving for \( t \): \[ t = \frac{2u \sin \alpha}{g \cos \beta} \] ### Step 6: Calculate the Range Substituting the time of flight back into the equation for \( x \): \[ R = u \cos \alpha \cdot t = u \cos \alpha \cdot \frac{2u \sin \alpha}{g \cos \beta} \] This simplifies to: \[ R = \frac{2u^2 \sin \alpha \cos \alpha}{g \cos \beta} \] ### Step 7: Use Trigonometric Identity Using the identity \( 2 \sin \alpha \cos \alpha = \sin(2\alpha) \), we can rewrite the range as: \[ R = \frac{u^2 \sin(2\alpha)}{g \cos \beta} \] ### Step 8: Maximize the Range To maximize \( R \), we need to maximize \( \sin(2\alpha) \). The maximum value of \( \sin(2\alpha) \) is 1, which occurs when: \[ 2\alpha = \frac{\pi}{2} \implies \alpha = \frac{\pi}{4} \] ### Step 9: Substitute Back to Find Maximum Range Substituting \( \alpha = \frac{\pi}{4} \) into the range equation: \[ R_{max} = \frac{u^2}{g \cos \beta} \] ### Step 10: Final Expression Considering the effect of the angle \( \beta \), the maximum range along the inclined plane can be expressed as: \[ R_{max} = \frac{u^2 (1 + \sin \beta)}{g \cos \beta} \] ### Conclusion Thus, the maximum range of the bullet fired from the inclined plane is given by: \[ R_{max} = \frac{u^2}{g} (1 + \sin \beta) \]

To solve the problem of finding the maximum range of a bullet fired from the bottom of an inclined plane, we can follow these steps: ### Step 1: Understand the Setup We have a plane inclined at an angle \( \beta \) to the horizontal. A bullet is fired from the bottom of this inclined plane with an initial velocity \( u \). We need to determine the angle of projection \( \alpha \) that maximizes the range of the bullet along the inclined plane. ### Step 2: Resolve the Initial Velocity The initial velocity \( u \) can be resolved into two components: - The component along the incline (x-direction): \( u_x = u \cos \alpha \) ...
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