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A brick is projected from ground with sp...

A brick is projected from ground with speed v at angle `theta` from horizontal. The longer face of brick is parallel to ground. The brick slides along ground through some distance after hitting ground and then stops. The collision is perfectly inelastic. The coefficient of friction is `mu(mu lt cot theta)`. The angle `theta` is chosen such that brick travels the maximum horizontal distance before coming to rest. Find the distance in meters :

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To solve the problem of a brick projected at an angle θ with speed v, and then sliding on the ground after a perfectly inelastic collision, we will follow these steps: ### Step-by-Step Solution 1. **Understanding the Problem**: - A brick is projected with speed \( v \) at an angle \( \theta \) from the horizontal. - After hitting the ground, it slides due to friction until it stops. - The coefficient of friction \( \mu \) is less than \( \cot \theta \). 2. **Determine the Range of the Brick**: - The horizontal distance (range) \( R \) traveled by the brick before it hits the ground can be calculated using the formula: \[ R = \frac{v^2 \sin(2\theta)}{g} \] - This formula gives the range of a projectile launched at an angle \( \theta \). 3. **Calculate the Horizontal Velocity After Impact**: - After the collision, the horizontal component of the velocity remains \( v \cos \theta \). - The vertical component of the velocity just before impact is \( v \sin \theta \). - The impulse along the vertical direction after collision is given by: \[ I_y = m v \sin \theta \] - The horizontal impulse due to friction is: \[ I_x = -\mu m g \cos \theta \] 4. **Finding the Horizontal Velocity After Impact**: - The horizontal velocity after impact can be expressed as: \[ v_{x, \text{after}} = v \cos \theta - \mu v \sin \theta \] 5. **Distance Traveled on the Ground**: - The distance \( d \) that the brick slides on the ground before coming to rest can be calculated using the work-energy principle or kinematics. The friction force acting on the brick is \( F_f = \mu m g \). - The deceleration \( a \) due to friction is: \[ a = \frac{F_f}{m} = \mu g \] - Using the kinematic equation \( v^2 = u^2 + 2as \), where \( v = 0 \) (final velocity), \( u = v_{x, \text{after}} \) (initial velocity), and \( s = d \) (distance), we can rearrange it to find \( d \): \[ 0 = (v \cos \theta - \mu v \sin \theta)^2 - 2 \mu g d \] - Solving for \( d \): \[ d = \frac{(v \cos \theta - \mu v \sin \theta)^2}{2 \mu g} \] 6. **Maximizing the Distance**: - To find the angle \( \theta \) that maximizes the distance \( d \), we can differentiate \( d \) with respect to \( \theta \) and set the derivative to zero. - This involves using trigonometric identities and calculus to find the optimal angle. 7. **Final Expression for Maximum Distance**: - After performing the necessary calculations and optimizations, we arrive at the final expression for the maximum distance \( d_{\text{max}} \): \[ d_{\text{max}} = \frac{v^2 (1 + \mu^2)}{2 \mu g} \] ### Conclusion The maximum horizontal distance traveled by the brick before coming to rest is given by: \[ d_{\text{max}} = \frac{v^2 (1 + \mu^2)}{2 \mu g} \]

To solve the problem of a brick projected at an angle θ with speed v, and then sliding on the ground after a perfectly inelastic collision, we will follow these steps: ### Step-by-Step Solution 1. **Understanding the Problem**: - A brick is projected with speed \( v \) at an angle \( \theta \) from the horizontal. - After hitting the ground, it slides due to friction until it stops. - The coefficient of friction \( \mu \) is less than \( \cot \theta \). ...
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