A projectile is any object that is thrown or projected into the air and is only acted upon by gravity (and possibly air resistance, though often neglected in basic physics problems).
Projectile motion consists of horizontal motion at constant velocity and vertical motion under constant acceleration due to gravity.
Because in ideal projectile motion (neglecting air resistance), no horizontal forces act on the object, so Newton's First Law implies constant horizontal velocity.
The vertical velocity decreases on the way up due to gravity, becomes zero at the peak, and then increases in the downward (negative) direction during descent.
The path is a parabola, resulting from the combination of constant horizontal motion and accelerated vertical motion.
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Projectile Motion
Projectile motion is the curved path an object follows when it is thrown or launched into the air and moves under the influence of gravity alone (ignoring air resistance). It is a type of two-dimensional motion with horizontal and vertical components that act independently. The horizontal motion occurs at a constant speed, while the vertical motion is affected by gravity, causing the object to accelerate downward. This combination creates a parabolic trajectory. Examples include a ball being thrown, a cannonball fired, or a basketball shot at a hoop.
1.0Definition of Projectile Motion
Any object that is given an initial velocity obliquely, and that subsequently follows a path determined by the net constant force, (In this chapter constant force is gravitational force) acting on it is called a projectile.
Examples of projectile motion :
A cricket ball hit by the batsman for a six.
A bullet fired from a gun.
A packet dropped from a plane; but the motion of the aeroplane itself is not projectile motion because there are forces other than gravity acting on it due to the thrust of its engine.
Assumptions of Projectile Motion:
We shall consider only trajectories that are of sufficiently short range so that the gravitational force can be considered constant in both magnitude and direction.
All effects of air resistance will be ignored.
As range is very short compared to the radius of the earth, the part of the earth can be considered to be flat.
Projectile Motion:
The motion of a projectile is known as projectile motion.
It is an example of two-dimensional motion with constant acceleration.
Projectile motion is considered as a combination of two simultaneous motions in mutually perpendicular directions which are completely independent from each other i.e. horizontal motion and vertical motion.
Consider a projectile thrown with a velocity u making an angle θ with the horizontal.
Initial velocity u is resolved in components in a coordinate system in which horizontal direction is taken as x-axis,vertical direction as y-axis and point of projection as origin.
ux=ucosθ,uy=usinθ
Again this projectile motion can be considered as the combination of horizontal and vertical motion.
Horizontal Direction
Vertical Direction
Initial Velocity ux=ucosθ
Initial Velocity uy=usinθ
Acceleration ax=0
Acceleration ay=−g
Velocity after time t, vx=ucosθ
Velocity after time t, vy=usinθ−gt
Resultant Velocity
VR=(ucosθ)i^+(usinθ−gt)j^
VR=u2cos2θ+(usinθ−gt)2
tanα=ucosθusinθ−gt
Where α is the angle that velocity vector makes with horizontal, also known as direction or angle of motion.
Vectorial treatment
Let's say a particle is projected at an angle θ from horizontal with a velocity. Now if we take the point of projection as origin and take vertically upward as positive y-axis and horizontal direction as x-axis.
The displacement along the vertical direction is zero for the complete flight. Hence, along vertical direction net displacement = 0
⇒(usinθ)T−21gT2=0⇒T=g2usinθ
Horizontal Range
R=uxT⇒R=ucosθ⋅g2usinθR=gu2sin2θ
Maximum Height
At the highest point of its trajectory, the particle moves horizontally, and hence the vertical component of velocity is zero.
By using Third equation of motion
v2=u2+2as
For vertical direction
0=u2sin2θ−2gH⇒H=2gu2sin2θ
General Result:
For Maximum Range θ=45∘
Rmax=gu2,Hmax=2gu2⇒Hmax=2Rmax
We get the same range for two angle of projections α and (90°- α) but in both cases, maximum heights attained by the particles are different.
This is because, R=gu2sin2θ and sin2(90∘−α)=sin(180∘−2α)=sin2α
If R=H, i.e. gu2sin2θ=2gu2sin2θ⇒tanθ=4
Range can also be expressed as R=gu2sin2θ=g2usinθ⋅ucosθ=g2uxuy
Equation of Trajectory
The path followed by a particle (here projectile) during its motion is called its Trajectory. Equation of trajectory is the relation between instantaneous coordinates (Here x and y coordinate) of the particle.
This is an equation of parabola called the trajectory equation of projectile motion.
Other Forms of Trajectory Equation:
y=xtanθ−2u2gx2(1+tan2θ)(∵y=xtanθ−2u2cos2θgx2)
and y=xtanθ[1−2u2cos2θtanθgx]⇒y=xtanθ[1−2u2sinθcosθgx]
y=xtanθ[1−Rx]
3.0Projectile Thrown Parallel to the Horizontal from Some Height
Consider a projectile thrown from point O at some height h from the ground with a velocity u. Now we shall study the characteristics of projectile motion by resolving the motion along horizontal and vertical directions.
Horizontal direction
Vertical direction
Initial velocity ux=u
Initial velocity uy=0
Acceleration ax=0
Acceleration ay=g (downward)
Time of Flight: This is equal to the time taken by the projectile to return to ground.
From equation of motion,
S=ut+21at2, along vertical direction, we get
−h=uyt+21(−g)t2⇒h=21gt2⇒t=g2h
Horizontal Range: Distance covered by the projectile along the horizontal direction between the point of projection to the point on the ground.
R=uxt⇒R=ug2h
Velocity at a general point P(x,y)
v=vx2+vy2
Here horizontal velocity of the projectile after time t, vx=u
Velocity of projectile in vertical direction after time t, vy=0+(−g)t=−gt=gt(downward)
∴v=u2+g2t2andtanθ=vxvy
Velocity with Which the Projectile Hits the Ground
Standard results for projectile motion on an inclined plane
Up The Incline
Down The Incline
Range
gcos2β2u2sinαcos(α+β)
gcos2β2u2sinαcos(α−β)
Time of Flight
gcosβ2usinα
gcosβ2usinα
Angle of Projection for Maximum Range
(4π−2β)
(4π+2β)
Maximum Range
g(1+sinβ)u2
g(1−sinβ)u2
Note: For a given speed, the direction which gives the maximum range of the projectile on an incline, bisects the angle between the incline and the vertical, for upward or downward projection.